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State Highway Patrol

Ai Highway Patrol Pack for American Truck Simulator

As of ATS version 1.29, the game now has separate state highway patrol vehicles, which was the original purpose of this mod. However, this mod still provides many more city police cars, as well as a wider variety of models for state highway patrol.

This version of the mod does not suppress default cars anymore, for the moment. So you may see generic police in cities in addition to any specific city police liveries. This is necessary because of how the game now treats police and highway patrol as separate entities -- the only way to have any police coverage in cities with no city police livery available is to allow generic cars to spawn in every city. (However, SCS did add some city variants to the Ford Taurus that this mod didn't have, so there will be some more variety.) The alternative is to undo the new feature, and have highway patrol spawning in cities like they used to.

That being said, you will see this mod's highway patrol cars spawning in cities where no city police car of that model is available, because these models were all designed for the old system where the default appearance was a state highway patrol livery and city police were variants. (In the vanilla game's new cars, the default appearance is a generic police car and specific city liveries are variants; highway patrol are entirely different animals.)

Speaking of spawning issues: I don't think the Elko police are spawning in traffic anymore. Perhaps all the spawn points around Elko are on what the game considers highways, thus it is only spawning highway patrol cars. If this is true it should be possible to put the Elko variant into the Nevada Highway Patrol pool instead of in the police pool. At the very least you will sometimes see an Elko police car in the parked spot in town. There are other parked-police pools whose purpose I'm not sure of yet to which I did not add the mod's cars, ending with ".hooter" -- if you figure out what those pools are for, let me know!

So, yeah, there certainly are improvements that can be made, but for now it's mostly working -- no errors, and the right cars are showing up where they should, except in Elko and perhaps other small towns to be determined. Let me know if you are noticing a lack of a city police variant that used to be present. And if you come up with any improvements yourself, do share so we can add it to the mod; there's no reason this can't be a community effort.

Any future new designs or models are up to gabenz88; he's the model whiz behind this.

ISSUE: According to user reports, it seems the flashing lights don't work on the mod's cars anymore. SCS changed the flashing light system on their default cars, so probably there is no backward compatibility. Hopefully someone who is adept at model editing can fix this. It would take me days of swearing at Blender to figure out how to do it.

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As of mod update 1.32, parked police cars will show up as a valid model for the area in which they are spawned. This also should remove errors that had been appearing since SCS changed the way parked police cars are called. Thanks to hoseclamp72 for discovering what was causing the errors and working out the fix. The fix was applied to the latest SCS file in ATS version 1.28, so changes that SCS made to other parked vehicle calls are included in this mod. (And again for 1.29 as there are many new parked car settings there.)

NOTE: If you did not download this from then you probably have an old version.
The above URL is the only approved download location. (Plus it has no ads, so why download from anywhere else?) Alternatively,
subscribe via the Steam Workshop.

NOTE: If you have an "AI Traffic Density" mod, make sure to give the Highway Patrol mod higher priority (higher on the totem pole in the Mod Manager) to ensure that you don't have California cops spawning in Nevada, for example. "Police Density" mods are completely incompatible and should be removed. If you want to change the spawn rate of the police with this mod, you'll have to edit the files yourself. The mod is set with the same levels used by the original game, e.g. with police cars slightly less common in Nevada and Arizona than in California. (However the 1.29 default cars have higher and varied spawn rates, so the rates used in this mod are a bit archaic.)


Source: Keeper1st, gabenz88(Creators)


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